Apr 10, 2003 Tom Clancy's Splinter Cell is an action-adventure stealth game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series endorsed (but not created) by author Tom Clancy, and follows the activities of NSA Black Ops agent Sam Fisher.
Tom Clancy's Splinter Cell | |
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Developer(s) |
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Publisher(s) | |
Director(s) | François Coulon |
Producer(s) |
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Designer(s) | Nathan Wolff Clint Hocking[1] |
Programmer(s) | Antoine Dodens |
Artist(s) | Hugo Dallaire |
Writer(s) | |
Composer(s) | Michael Richard Plowman |
Series | Tom Clancy's Splinter Cell |
Engine | Unreal Engine 2.0 |
Platform(s) | |
Release |
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Genre(s) | Stealth |
Mode(s) | Single-player |
Tom Clancy's Splinter Cell is a 2002 stealthvideo game developed by Ubi Soft Montreal and built on the Unreal Engine 2. It is the first game in the Splinter Cell series. Endorsed by author Tom Clancy, it follows the activities of NSAblack ops agent Sam Fisher. The character of Fisher is voiced by actor Michael Ironside. The game was inspired by the Metal Gear series.[1][2][3]
The game is available for Xbox, Microsoft Windows, PlayStation 2, GameCube, and Mac OS X.[4][5]2D versions of the game were released for the Game Boy Advance and N-Gage (the latter as Tom Clancy's Splinter Cell: Team Stealth Action),[6] as well as the mobile phones version developed by Gameloft.[7] A remastered high definition version of Tom Clancy's Splinter Cell was released on the PlayStation 3 in September 2011. The success of the game series spawned a series of novels written under the pseudonymDavid Michaels.
- 3Development
- 4Reception
Gameplay[edit]
The primary focus and hallmark of Splinter Cell's gameplay is stealth, with strong emphasis on light and darkness. The player is encouraged to move through the shadows for concealment whenever possible. The game displays a 'light meter' that reflects how visible the player character is to enemies, and night vision and thermal vision goggles to help the player navigate in darkness or smoke/fog, respectively.
Splinter Cell strongly encourages the use of stealth over brute force. Although Sam Fisher is usually equipped with firearms, he carries limited ammunition and is not frequently provided with access to additional ammo. The player begins most missions with a limited supply of less-than-lethal weapons in addition to Fisher's firearms, a suppressedFN Five-Seven sidearm, as well as a suppressed FN F2000assault rifle midway through the game, which includes a telescopic sight and a launcher for some of the less-lethal devices such as ring airfoil projectiles, 'sticky shockers', and CS gas grenades.
Flexibility of movement is a focuspoint of Splinter Cell. Fisher can sneak up on enemies from behind to grab them; allowing interrogation, quiet incapacitation, or use as a human shield. Fisher is acrobatic and physically adept, and has a variety of maneuvers including the ability to mantle onto and climb along ledges, hang from pipes, and perform a 'split jump' in narrow spaces to mantle up a steep wall.
Plot[edit]
In April 2004, the President of Georgia is assassinated, allowing Georgian billionaire Kombayn Nikoladze to seize power with a bloodless coup d'état. In August 2004, former U.S. Navy SEAL officer and Gulf War veteran Sam Fisher is recruited by the National Security Agency to work within its newly formed division, 'Third Echelon'. Working with his old friend Irving Lambert, Fisher is introduced to technical expert Anna 'Grim' Grimsdóttír, and field runner Vernon Wilkes Jr.
In October 2004, Fisher is dispatched to Tbilisi, Georgia to investigate the disappearance of two CIA officers. Fisher attempts to meet an informant, Thomas Gurgenidze, only to find him dying in a burning building. Gurgenidze warns that one agent's transmission mentioned proof that could cause a war. Finding the agents' corpses in a police morgue, Fisher learns that a former Spetsnaz agent, Vyacheslav Grinko, removed their subdermal tracking implants. Tracking Grinko's license plate number using CCTV, Third Echelon tracks him to the Georgian Ministry of Defense.
Fisher arrives at the Ministry, and records a meeting between Grinko and Canadian hacker Phillip Masse, through which he learns that Nikoladze is conducting an illegal operation in Azerbaijan. Fisher hacks Nikoladze's computer, and learns Nikoladze has been waging an ethnic cleansing campaign across Azerbaijan, by deploying Georgian commandos. In retaliation, NATO forces enter Azerbaijan, prompting Nikoladze to go underground.
Third Echelon learns that Georgian soldiers stationed on a Caspian oil rig have been exchanging data with the Georgian presidential palace. Fisher infiltrates the rig during the middle of a NATO airstrike to apprehend a local technician, Piotr Lejava, and retrieve his laptop containing the rig's computer data. After interrogating the technician, Fisher learns that the data contains a file on 'The Ark'; he recovers the laptop and encryption key and exfiltrates.
Examining Lejava's laptop, Grim reveals that the intel could have come from a CIA mole. Lambert then reveals that North America has just been hit by a massive cyber warfare attack, directed primarily against military targets. In a broadcast, Nikoladze claims responsibility for the attack and officially declares war on the United States and its allies. Fisher infiltrates the CIA headquarters and accesses the CIA computer mainframe, allowing Grim to trace the data leak to the computer of Mitchell Dougherty. Captured for interrogation, Dougherty claims ignorance of the leak, but the NSA learns that his obsessive–compulsive disorder caused him to back up data on a unsecured laptop, which was exploited by a Virginia-based network owned by Kalinatek, Inc.
Georgian-hired mafiosos attempt to remove all traces of Nikoladze from the Kalinatek offices by destroying the building and murdering the staff. Intercepting a 911 call from a technician named Ivan, Fisher is deployed to the building and retrieves Ivan's encryption key while the FBI rescues Ivan. Fisher extracts with the help of Wilkes, who is mortally wounded in the process and later dies. Using the encryption key, the NSA discovers Nikoladze has been using a network of unconventional relays to communicate with Georgian military cells. The NSA traces the full relay network to the Chinese Embassy in Yangon, Myanmar. Worried Chinese support could cause World War III, Fisher sneaks into the embassy and eavesdrops on a conversation between Nikoladze and General Kong Feirong, and learns they are working together.
Fisher learns that captured U.S. Army soldiers and high-ranking Chinese officials are in a local slaughterhouse, so he delays interrogating Feirong to save the hostages, who are scheduled to be executed on a live broadcast. Fisher meets with a Chinese official among the hostages, and learns that Feirong is part of a rogue collective not backed by the Chinese government. Fisher is detected, and in a firefight, Fisher kills Grinko. Returning to the embassy, Fisher grabs a drunken Feirong before he can commit suicide, and forces him to share the information stored on his computer; the information reveals Nikoladze has fled back to Georgia, where he is trying to activate a suitcase nuke known as 'The Ark'.
Infiltrating the Georgian Presidential Palace containing Nikoladze and new de facto Georgian president Varlam Cristavi, Fisher attempts to recover the key to the Ark, which has been placed somewhere in the United States. Fisher corners Nikoladze, who bargains to give the Ark key in exchange for safe passage out of Georgia; Fisher then recovers the key, at which point Cristavi's forces arrive and escort Nikoladze to safety. About to be executed, Fisher escapes when Lambert causes a brief blackout. Discovering Nikoladze is offering the Ark's location for protection, Fisher assassinates Nikoladze. Discovering the Ark, the U.S. Army evacuates an apartment complex in Hope Gate, Maryland on claims of a gas leak, and secretly recovers the Ark.
Despite World War III being averted, Nikoladze's corpse sparks international backlash due to the suspicious circumstances around his death. Watching the Presidential broadcast on the crisis, Fisher then receives a secure phone call from Lambert for another assignment.
Development[edit]
The game originally started development in as a sci-fi, James Bond type game called The Drift, which Ubisoft intended to be 'a Metal Gear Solid 2 killer.'[3] The game's producer Mathieu Ferland said 'Metal Gear Solid was a huge inspiration for Splinter Cell.'[2] The game's designer and writer Clint Hocking also said Splinter Cell 'owes its existence to' the Metal Gear series, while noting he was also influenced by System Shock, Thief and Deus Ex.[1]
Because the development team was aiming for a Teen ESRB rating, the team tried to minimize the level of violence.[8] The soundtrack for the game was composed by English composer Michael Richard Plowman.
Version differences[edit]
The PC version of Tom Clancy's Splinter Cell is fairly closely based on the original Xbox version. Both were made by Ubisoft Montreal. The GameCube and PlayStation 2 versions, released later, were developed by Ubisoft Shanghai, and are similar to each other, but have many small changes over the originals with the result that they are generally easier. Some doors are moved around, guards are less likely to notice gunshots, etc.
Each version of the game has some exclusive features. The Xbox and Windows versions have three new downloadable missions which involve a Russian nuclear sub. The PlayStation 2 version includes an exclusive level which takes place in a nuclear power plant, new cinematics, a new intro cinematic with original music by the Prague Orchestra, and many behind-the-scenes interviews and documentaries both about the new intro and the game itself. The GameCube version includes the same cinematics, uses the Game Boy Advance link cable to give players a real-time overhead map, a new sticky-bomb weapon, and progressive scan (480p) support. Additionally, both the GameCube and PlayStation 2 versions include new binoculars items.
A PlayStation 3 version was announced to be part of the Splinter Cell Trilogy which was released in September 2011 as part of Sony's Classics HD series. It was revealed on the PlayStation Blog that it would be ported from the PC version, because it had more details and more content than the PlayStation 2 version.[9] It was released on the European PlayStation Network on August 10, 2011.[10] The PlayStation 3 version does not include the downloadable bonus missions that the Xbox or PC version had.
Reception[edit]
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Tom Clancy's Splinter Cell received positive reviews upon the game's release. GameSpot's Greg Kasavin said that Splinter Cell has 'hands down the best lighting effects seen in any game to date.' IGN likewise praised the game for its graphics and lighting, while also praising how it evolved Metal Gear Solid's third-person stealth-action gameplay.[64] Both praised the game's audio, noting that Michael Ironside as Sam Fisher's voice suited the role perfectly. Scott Alan Marriott of AllGame gave the Xbox version four-and-a-half stars out of five, and called it 'one of the few games to elicit a feeling of suspense without resorting to shock techniques found in survival horror titles like Resident Evil.'[78]
Criticism of the game was also present.[citation needed] Greg Kasavin said that Splinter Cell is 'sometimes reduced to frustrating bouts of trial and error.'[citation needed] In addition, Kasavin criticized the game's cutscenes, saying that they are not up to par with the rest of the game's graphics.[citation needed]
Non video-game publications also gave the game favorable reviews. Entertainment Weekly gave the Xbox version an A and called it 'wickedly ingenious'.[77]The Village Voice gave the PlayStation 2 version eight out of ten and said, 'If this game were any more realistic, you'd have to hold in your farts.'[79]The Cincinnati Enquirer gave the Game Boy Advance version all four stars and said that 'While it lacks 3-D graphics and an impressive use of lighting and shadows found in its predecessors, the stealthy action game still captures the thrill of modern espionage.'[76]
Sales[edit]
Tom Clancy's Splinter Cell was a commercial success.[80] Pre-orders reached 1.1 million units, and the game sold 480,000 copies worldwide by the end of 2002, after three weeks on sale.[81] France accounted for 60,000 units in the initial three weeks.[82] By early January 2003, sales in North America had surpassed 1 million units, while Europe accounted for 600,000 units.[83] By March 31, 2003, its sales had risen to 3.6 million copies.[84]Splinter Cell sold 4.5 million copies by June and 5 million by the end of September,[85][80] and its sales reached 6 million units by the end of March 2004.[86] By July 2006, the Xbox version of Splinter Cell had sold 2.4 million copies and earned $62 million in the United States alone. Next Generation ranked it as the 10th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. It remained the best-selling Splinter Cell game in the United States by July 2006.[87]
The game's PlayStation 2 and Xbox versions each received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[88] given to titles that sell at least 300,000 copies in the United Kingdom.[89]Splinter Cell's computer version received a 'Silver' sales award from ELSPA,[90] indicating sales of at least 100,000 copies in the United Kingdom.[89]
![Splinter Cell Wiki Splinter Cell Wiki](/uploads/1/2/5/0/125004961/756116432.jpg)
Awards[edit]
- E3 2002 Game Critics Awards: Best Action/Adventure Game[91]
- 3rd Annual Game Developers Choice Awards: Excellence in Writing[92]
- 6th Annual Interactive Achievement Awards: Console Game of the Year, Outstanding Achievement in Game Play Engineering[93]
- IGN Best of 2002: Xbox Game of the Year,[94] Xbox Best Graphics[95]
Splinter Cell was a runner-up for Computer Games Magazine's list of the 10 best games of 2003.[96]
Nominations[edit]
- 3rd Annual Game Developers Choice Awards: Game of the Year, Original Game Character of the Year, Excellence in Game Design, Excellence in Level Design, and Excellence in Programming[92]
- 6th Annual Interactive Achievement Awards: Innovation in Console Gaming, Outstanding Achievement in Sound Design, Outstanding Achievement in Visual Engineering, and Console Action/Adventure Game of the Year[93]
- IGN Best of 2002: Overall Game of the Year[97]
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External links[edit]
Wikiquote has quotations related to: Tom Clancy's Splinter Cell (video game) |
- Tom Clancy's Splinter Cell at MobyGames
- Tom Clancy's Splinter Cell (Game Boy Advance, N-Gage) at MobyGames
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Tom Clancy's Splinter Cell: Pandora Tomorrow | |
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Developer(s) | |
Publisher(s) | Ubisoft |
Composer(s) |
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Series | Tom Clancy's Splinter Cell |
Engine | Unreal Engine 2.0 |
Platform(s) | |
Release |
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Genre(s) | Stealth |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Splinter Cell: Pandora Tomorrow is a stealth video game developed and published by Ubisoft Shanghai and Ubisoft Milan, while Ubisoft Montreal, developer of the original Splinter Cell, was working on Chaos Theory. Pandora Tomorrow is the second game in the Splinter Cell series endorsed by writer Tom Clancy. The game follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the National Security Agency (NSA) called 'Third Echelon'. Sam Fisher is voiced by Michael Ironside. Dennis Haysbert voices the character Irving Lambert, Fisher's boss, making this the only time he is not voiced by Don Jordan. Lalo Schifrin provides the theme music for the game. A remastered high-definition version of Tom Clancy's Splinter Cell: Pandora Tomorrow was announced for the PlayStation Network for the PlayStation 3 on December 20, 2010.[2]
- 3Development
Plot[edit]
In March 2006, the United States has established a military presence in the newly-independent country of East Timor to train the East Timorese military in their fight against anti-separatist Indonesian guerrilla militias. Foremost among these militias is the Darah Dan Doa (English: Blood and Prayer), led by the charismatic Suhadi Sadono.
Sadono, once trained by the CIA to help fight communism in the region, has grown resentful of U.S. support of East Timor and its supposed interference with Indonesian sovereignty. Sadono orchestrates a suicide bombing and follow-up attack on the U.S. embassy in Dili, capturing a number of U.S. military and diplomatic personnel including Douglas Shetland, an old friend and comrade of Sam Fisher.
Meanwhile, Fisher is sent to infiltrate the embassy and gather intelligence on the Darah Dan Doa. Fisher succeeds in his mission, and the embassy is retaken by the U.S. Army's Delta Force. Sadono escapes, and the United States launches a military campaign in Indonesian territory in an attempt to hunt him down, much to the protests of the Indonesian government who is seeking to protect Sadono.
Fisher learns that Sadono has masterminded a scheme known as 'Pandora Tomorrow', by placing a series of ND133 biological bombs, equipped with the smallpox virus, on U.S. soil. Every 24 hours, Sadono makes encrypted phone calls to each of the bomb carriers to delay the release of the virus. If he is killed or detained, the virus is released and millions of Americans will die. Because Sadono is fighting on the front lines in the conflict, the U.S. cannot risk killing him outright, and is forced to withdraw its forces.
To prevent Sadono from taking advantage of the situation, Fisher is sent to infiltrate Darah Dan Doa strongholds in order to learn the location of the smallpox bombs so Sadono can be captured. He is assisted in this endeavor by Shetland and his private military company, Displace International. Fisher learns the location of the bombs, and Shadownet spies are sent in to neutralize them. After the bombs are disarmed, NSA's Third Echelon decides to capture Sadono alive instead of assassinating him, due to the problems created when Fisher assassinated former Georgian president Kombayn Nikoladze in late 2004.
Although Fisher manages to capture Sadono, Third Echelon learns that a rogue CIA operative Sam met earlier on board a train, Norman Soth, has acquired the last smallpox-armed ND133, and intends to detonate it inside Los Angeles International Airport. Soth is motivated not by Indonesia, but by a perceived betrayal which resulted in the loss of a leg years prior, and intends to exact revenge on the United States. Fisher infiltrates the airport, kills Soth and his group of terrorists (disguised as airport workers and security guards), and prevents the detonation of the last smallpox-armed ND133 by disguising himself as a maintenance worker and setting the ND133 down behind two policemen, who notice the device almost immediately, and subsequently have the airport evacuated. The Los Angeles Police Department's bomb squad is then called in to perform a controlled explosion of the device, which is done by an automated vehicle armored with reinforced steel.
Gameplay[edit]
Sam Fisher the protagonist in a camouflage suit, during a mission in Pandora Tomorrow.
The gameplay of Pandora Tomorrow is largely unchanged from the original Splinter Cell. The game features some moderate graphical improvements, as well as minor gameplay changes such as the fact that health kits are no longer an inventory item, and the addition of a laser sight to Sam's pistol that allows the player to know exactly where the rounds will strike, even when moving around. Also, Sam can now open doors while carrying a body, shoot while hanging upside down, a 'SWAT turn' past doorways unnoticed (move from one side of the door to other while covered), and perform a half split jump. The SWAT turn was removed and the pistol laser was replaced with an OCP (Optically Channeled Potentiator) which can temporarily disable electronic devices in Chaos Theory, the next entry in the series. The PlayStation 2 and GameCube versions also feature an additional single player mission to compensate for the abridged gameplay compared to the PC and Xbox versions.
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Development[edit]
Pandora Tomorrow was entitled Shadow Strike during its development.[3]
Windows version[edit]
As with the original Splinter Cell, the Windows version is a port of the Xbox version, and duplicated that version's user interface and gameplay. However, the Windows version can run at higher resolutions than the console versions. The 'checkpoint' save system from the Xbox version was replaced with the ability to save a game at any time, and the controls were reworked to allow simultaneous use of a keyboard and mouse, with movement speed being controlled by the mouse wheel. None of the bonus content from the other versions is present on this version.
PlayStation 2/GameCube version[edit]
As with the original Splinter Cell, the PS2/GCN versions are identical in both level layouts, resolution and other assortments of degradation. The framerate tends to stutter slightly more than the Xbox version. Loading times are also longer. Missions are also structured in a different/shorter fashion and the multiplayer component is not as extensive as its Xbox counterpart. The PS2 version boasts extra content, however, including a new Indonesian Jungle mission (which also appears in Splinter Cell Essentials for the PSP).
Notable differences between the PS2 and GCN versions are minor, ranging from shadowing to the framerate itself. The GameCube version continues to use a soft filter over its shadows whilst the PS2 version maintains the same bare bilinear filtering of the original versions. Some shadow spotlights are even missing from the GCN version as well, such as in the vents of LAX. The GCN version, as can be seen in-game, can slow worse than the PS2 version, yet can reach 60fps where the PS2 doesn't. While the base is similar, unlike the PS2/Xbox/PC version, thermal in the GCN also lacked a final touch, the full screen color bleeding 'infrared' post effect. Instead, the GCN version remains the same as the previous ports whereby it simply uses an outline around its characters and objects.
Lastly, unlike the first Splinter Cell, which was built in four months, UbiSoft's development team was able to spend time on emulating the correct shadow projection that the originals' depth buffered shadow maps enable. In the first effort, shadow maps weren't any different to a standard light map and would project any object on Sam, when actually deciding to turn his receiving values on, no matter his position. The PS2 version of the sequel now uses fuller, more complex logic similar to the PC version's projector mode, in which an object that receives shadow selectively chooses which shadow objects to receive (e.g. Sam will sometimes receive shadows of a beam, but not ones of enemies or smaller objects), to swap between any of two objects' receiving values, depending the position from the light and collision. On the other hand, the GCN version uses a complete version of what was briefly cooked up in the original port. Objects will be sent through the map, but not as a shadow, which therefore blocks Sam and causes his own shadow to disappear behind an invisible 'inverted' shadow. This time around, all objects receive their own shadow, like in the buffer method, only this time, it instead uses the other data to blot out the shadow via the previous logic found in the individualization of receiving values across a single shadow map. Out of the two methods, the GCN most mimics a depth map, as removal is 1:1, whereas the methods found in the PS2 version can result in having these values swap earlier than Sam can travel fully behind an object (usually when Sam is midway through an object).
PlayStation 3[edit]
A PlayStation 3 version was announced to be part of the Splinter Cell Trilogy which was released in September 2011 as part of Sony's Classics HD series. It was revealed on the PlayStation Blog that the game is a port of the PC version, which had better graphical detail than previous console versions.[4] It was also revealed that the multiplayer modes are not included in the collection.[5]
Reception[edit]
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By the end of March 2004, Tom Clancy's Splinter Cell: Pandora Tomorrow had sold 1.7 million copies.[55] Its total sales reached 2.7 million units by the end of June,[56] and rose to 2.8 million by September.[57]
The game's reviews ranged from 'average' to 'universal acclaim', depending on the platform, according to video game review aggregatorMetacritic. In addition, Rotten Tomatoes gave the game a score of 100% 'Fresh Rating' for the Xbox version;[58] a 95% 'Fresh Rating' for the PS2 version;[59] a 90% 'Fresh Rating' for the PC version;[60] a 55% 'Rotten Rating' for the GameCube version;[61] and a 27% 'Rotten Rating' for the GBA version.[62]
Greg Kasavin of GameSpot gave the Xbox and PC versions a score of 9.1 and said that the single-player and multiplayer portions of the game will appeal to anyone interested in high-tech stealth and subterfuge. He also said that players familiar with the first Splinter Cell should expect 10 hours or more of gameplay. Kasavin said the storyline in Pandora Tomorrow was more cohesive than the original Splinter Cell, but the gameplay often becomes pure trial and error, noting that the missions 'could have benefited from feeling less rigid and scripted' but were 'incredibly slick.' Kasavin also praised the multiplayer mode for its innovation, complexity, and creativity.[28] Mongoose of Game Chronicles Magazine also gave the Xbox version a 9.4 out of 10 and gave special praise to the multiplayer portion of the game. He called the game 'the single best reason to get online' on Xbox Live. However, he felt that gameplay in the single player campaign at times got increasingly linear and leaned toward scripted challenges, with 'only one solution to any given problem', requiring 'the use of a particular gadget or one of Sam’s nimble moves.'[63]
Entertainment Weekly gave the Xbox version an A and said that it 'seems less like a sequel and more like an extension of the first game, with a few nice enhancements and some more dark and dangerous environments.'[53]Playboy gave the game 100% and stated that 'A new online mode allows four players to stalk one another. Take an opponent hostage and use your headset to describe all the pain you plan to inflict on him.'[64]The Times gave it all five stars and called it 'a miniature masterpiece'.[54]The Village Voice gave the Xbox version a perfect ten and said, 'No multiplayer title has ever bound and balanced two wholly different games this way.'[65]
The editors of Computer Gaming World nominated Pandora Tomorrow for their 2004 'Action Game of the Year' award, which ultimately went to The Chronicles of Riddick: Escape from Butcher Bay.[66]
See also[edit]
References[edit]
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- ^Calvert, Justin (May 13, 2003). 'Splinter Cell: Shadow Strike For 2003'. GameSpot. CNET Networks, Inc. Retrieved July 12, 2014.
- ^http://blog.us.playstation.com/2011/04/07/tom-clancys-splinter-cell-trilogy-coming-to-ps3-in-june-with-3d/#
- ^http://www.computerandvideogames.com/297310/splinter-cell-hd-trilogy-lacks-multiplayer/
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- ^EGM staff (September 2004). 'Splinter Cell Pandora Tomorrow (GC)'. Electronic Gaming Monthly (183): 108.
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- ^ abKasavin, Greg (March 24, 2004). 'Tom Clancy's Splinter Cell: Pandora Tomorrow Review'. GameSpot. Retrieved July 13, 2014.
- ^Palley, Stephen (May 19, 2004). 'Tom Clancy's Splinter Cell: Pandora Tomorrow Review (Mobile)'. GameSpot. Retrieved July 13, 2014.
- ^Kasavin, Greg (June 15, 2004). 'Tom Clancy's Splinter Cell: Pandora Tomorrow Review (PS2)'. GameSpot. Retrieved July 13, 2014.
- ^Kasavin, Greg (April 2, 2004). 'Tom Clancy's Splinter Cell: Pandora Tomorrow Review (GBA)'. GameSpot. Retrieved July 13, 2014.
- ^Kasavin, Greg (July 23, 2004). 'Tom Clancy's Splinter Cell: Pandora Tomorrow Review (GC)'. GameSpot. Retrieved July 13, 2014.
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